How can i go teldrassil
Ride out towards Teldrassil and look for a good place to start your ride. The fatigue zone has an irregular shape. Generally a north or northwest course across the fatigue zone will work. Ride towards the island, which you should be able to see.
You have 60 seconds to complete the crossing. You will see Rut'theran Village when you arrive there. Payment: PayPal, Skrill, Cryptocurrencies. Travel Getting there Head to north Darkshore. Ghostrun is the way ofc.. Aug 24, 5. Aug 24, 6. Grr, ghostran there. But no path up. And how would a warlock get there? Can't take the FP, is there a portal Horde can use perhaps? Aug 24, 7. Aug 24, 8. Aug 24, 9. Aug 24, Thanks for your responce. I managed to get to the Portal with help of a 80 paladin.
Died in the city Darnassus and rezzed at spirit healer where I could get the pet I was after. The quests offered by NPCs in and around the tree are invaluable to those just starting out, too.
Comment by Allakhazam please post a map. Comment by Allakhazam Located in the center of Teldrassil, Dolanaar is a great step up from Aldrassil, and is conveniently located to boot, which means relatively easy access to everywhere in Teldrassil.
An Ancient lumbers along the paths, and mounted guards run a patrol from the gates of the village to the entrance to Darnassus check with their leader for a quest. There's a breezy inn here, as well as quite a few quest NPCs and vendors. If you've chosen the more natural professions, such as Herbalism, Alchemy, Cooking, and First Aid, you'll find trainers for you here.
Also note the Moonwell's location. Comment by Allakhazam Once Dolanaar's sister village located off the curve of the path leading between Shadowglen and Dolanaar , Starbreeze Village is now home to hostile Gnarlpines who have recently turned from peaceful tradition to very hostile tendencies. Even the buildings are full of Gnarlpines! The Gnarlpine in charge of the village's seizure is Ferocitas the Dream Eater, and slaying him a level 8 Gnarlpine with hard-hitting attacks is part of a quest.
Speaking of quests, there are quest-giving NPCs in this village, too, holed up in homes or held hostage on upper floors. Also note the Moonwell is a little ways away from the village, closer to the path, in case you need to find it.
Comment by Allakhazam Located in a narrow valley north of Dolanaar and quite close, too , Fel Rock is a gathering place for mischievious and borderline homicidal sprites. The first areas of the cave are home to Rascal Sprites and Shadow Sprites, which aren't big deals at level 6 and up.
Further on, though, you find Dark Sprites and Vicious Grell, which are more suitable for level 7 and 8 players. The leader of all these dancing abominations is Lord Melenas, who you have to behead for a quest. He's a tough level 8 and you need to fight some normal sprites and grell along with him, so either bring a party or wait until level 9 or even 10 if you want to solo him.
Comment by Allakhazam The once peaceful Gnarlpine humanoids have seized control of this area located west of Dolanaar. The Gnarlpine Ambushers and Defenders are the least of your problem, and you can take them on at level 7 and above. However, in their ranks lie Defenders and Shaman, which can give players under level 9 a headache.
If you can't survive this area, you'll have no chance in the Barrow Den, so keep that in mind. These guys, like all humanoids, have a nasty tendency to link. You may want to bring a friend or even wait until you're of a good level to tackle the Barrow Den to steamroll through here. Comment by Allakhazam In the northwest corner of Teldrassil lies The Oracle Glade, a small outpost braving the dangers of the northern part of the area, one of the most dangerous in the tree. There's not much here, just a few quests and a Moonwell.
Around the edges of the zone and in dangerous proximity to the glade are harpies of the Bloodfeather clan. The weakest members, Harpies, are just around level 8, but Rogues and Sorceresses can be challenging even at level 9 and The most dangerous Bloodfeathers are the Furies and Matriarchs, which can prove a worthy opponent for players all the way up to level 12 and even 13!
Don't take them lightly. Along the path leading from Darnassus to The Oracle Glade, you'll find Elder Nightsabers, Strigid Screechers, and Webwood Silkspinners, all of which should be avoided until level 8, at the least. As you head further off the beaten path, you'll find Feral Nightsabers and Strigid Hunters, which are a bit more tough at around level In a small alcove controlled by tough harpies is a cat called Mist which starts a little-known quest.
On a protruding branch along the northern edge of the area is a very tough mob called Sethir the Ancient. A quest which involves him has you only stealthily dealing with him, and quickly sneaking off.
If you choose to actually fight him, be at least level 15, because he summons level 10 minions, and the entire battle takes place on a branch high over the sea. If you're lucky, you'll land in the sea alive or dead. If you're dead, fall back down as a ghost, then swim around Teldrassil until you reach the port village of Rut'Theran.
However, if you die on a cliff or slope, you may as well just revive at a Spirit Healer. Recovering your corpse will be very difficult, if not impossible. Edited, Thu Mar 9 Comment by Allakhazam How? At least he gives a good description of the area , without this "geoygraphically challenaged" guy you wouldn't have a description for this area. So you should be damn greatful! Comment by Allakhazam While Shadowglen, a secluded valley in the northeast part of Teldrassil, is peaceful compared to other locales in the world, new Night Elf adventurers will run into their fair share of dangers here.
Strange demon sprites have set up camps in the area. They're not aggressive, but they are threats nonetheless. If you approach the cave in the northwest part of the glen, you'll find Webwood Spiders, dangerous even at level 4 or 5. Take care when around them, as they can weaken you with their vile poison. Comment by Allakhazam The most dangerous area in Shadowglen, adventurers should wait until they are at least level 4 or 5 before tackling the challenge that the Shadowthread Cave poses.
The aggressive Webwood Spiders can be dealt with at level 4 or 5, but even then can be dangerous, as they are concentrated in close proximity to each other, and you may have to fight more than one at once. Deep inside the cave are eggs just waiting to unleash more spiders into Shadowglen, and the leader of the arachnids, Githyliss the Vile, a level 5 creature that you may just want to fight at level 6 for an extra measure of security.
It's a suitable final quest for those about to leave the relative safety of Shadowglen. Comment by Allakhazam Poor spiders Comment by Allakhazam Located south of the gates into Darnassus and nestled in a valley, the Pools of Arlithrien are seldom traveled.
The pools are great for some relaxing fishing, and the monsters in the area are mid-range in Teldrassil. Nightsaber Stalkers, Strigid Screechers, and Webwood Venomfangs can be dispatched without too many problems at level 8 and above. Passing through here is a fast way to get to Gnarlpine Hold. You may also run into various spiders, cats, and birds in the same level range.
It's a fairly tough area and you're likely to visit it only in your final hours in Teldrassil. Comment by Allakhazam Dungeon filled with Gnarlpine. Enter here at your own peril. Best to come with backup. Be sure to talk to Oben for a great quest. Comment by Allakhazam Perhaps this dungeon once a place of rest for peaceful Druids , located in and under a building in Ban'ethil Hollow west of Dolanaar , would be a good first dungeon to crawl through with a party.
The enemies here can and should be taken on only if you're above level 10, though level 9s can squeak by. Even then, though, the sheer number of them can overwhelm those going solo. If you're set on soloing, I would wait until level 11 or 12 before coming here. Party or not, the enemies here including Gnarlpine Defender, Shaman, and Augurs.
There's also a tough level 10 enemy Druid called Rageclaw part of quest you can get from the ghost of said Druid in a sideroom within this very dungeon. The quests involving this dungeon involve a fair bit of legwork, and its layout is very confusing for a low-level dungeon.
Be vigilant! Comment by Allakhazam The most powerful Gnarlpines in Teldrassil have set up a large campground here, in the southwest corner of the area. Gnarlpine Avengers and Pathfinders, both level 10 threats, await those ready to tackle the challenge of venturing into their camps. Their leader, Ursal the Mauler, is a strong level 12, and should be faced in a party unless you grit your teeth and leveled to at least 13 while in Teldrassil.
Also, mind the edges, or you may just plunge to your doom. Comment by Allakhazam Where can I find a dungeon with gnarlpines in this area? Comment by Allakhazam Located south of Dolanaar, Lake Al'Ameth is under the constant watchful eye of Denalan, who is studying the recent Timerling sprouting in the area. Indeed, Timberlings populate the eastern end of the lake, and are around level 5 and 6.
They're great to fight for those fresh out of Shadowglen, but even then, caution must be exercised. Further west, Timberling Bark Rippers pose danger to those under level 8, and Timberling Tramplers guard their master's cave at the western end of the lake.
These foes can be tackled at level 9 or 10, but their leader, Oakenscowl, is an Elite mob. Elites can be two or three times as strong as another monster of its same level So try to grab a few allies before taking him on. However, if you wait until level 13 or 14 to fight him, you may have a chance to do it solo, so keep that in mind if you're a lone wolf Comment by Allakhazam If you fall of the Great tree and recover your corpse - you can only get back using your Hearthstone - If you haven't got it, an option might be to swim to south side along shore to the village - havent tried it - 'cause didn't know it was there when I fell.
Comment by Allakhazam This small village located at the roots of Teldrassil serves as the area's port. A boat here transfers passengers from the island of Teldrassil to Darkshore, on the mainland of Kalimdor, which provides infinitely more opporunities to players over level 12 than Teldrassil can.
Some quests take place here, though mostly just for Night Elves. There's a fishing supplier and a Hippogryph Master. To use the Hippogryph to fly to Darkshore instead of taking the boat, you must check out the Hippogryph Master in Auburdine Darkshore's main town first.
Once there, you can fly between the two destinations for free instead of waiting for the boat, if you wish. However, those leaving Teldrassil for the very first time will need to take the boat. It's not a bad trip, and no loading screens are required.
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